![Hawk Style (1) Hawk Style (1)](https://i0.wp.com/static.wikia.nocookie.net/untitled-boxing-games/images/3/32/BestHawk.png/revision/latest/scale-to-width-down/290?cb=20240427145456)
Contents
- 1 "In your madness, you only rely on your instincts and lose sight of what's in front of you. Unique ability: Sway Back. Ultimate: Pure Violence"
- 2 Overview
- 3 Passive
- 4 Special Ability: Sway Back
- 5 M1
- 6 M2
- 7 Ultimate: Pure Violence
- 8 Pros and cons
- 8.1 Pros
- 8.2 Cons
- 9 Overall thoughts or Strategies
"In your madness, you only rely on your instincts and lose sight of what's in front of you. Unique ability: Sway Back. Ultimate: Pure Violence"[]
Old Description: A wild and unpredictable style that can throw punches from any possible angle. Good counters, damage, but bad block. Unique ability: Sway Back - you cant move backwards, but you can perfect dodge ALL punches with it. Ultimate: Pure Violence
Overview[]
Hawk is a legendary style, which has a 1% chance of being rolled, 0.14% chance for hawk specifically.
The Hawk Style's gimmick is that it has a unique dodge called the Sway Back. by standing still and pressing the dodge button, you bend your back to dodge any attack no matter where it is thrown. (There are exceptions).
This style is based of Bryan Hawk.
Passive[]
Thanks to Hawk´s rework, it now has 3 stages based on a Meter which are: Base, Bloodlust and Ecstasy.
Ecstasy is the one that does the most damage, decreasing the opponents healing, and has faster attack speed than Base and Bloodlust, but the Meter also drains faster.
Each mode contains unique M1 string animations and SFX and a new screen effect gets more intense with every mode increase.
Special Ability: Sway Back[]
The Hawk style has a special dodge by dodging while standing still (can backdash now), this dodge will Perfect Dodge almost every attack(even the Ghost jab, being obviously hard to pull off but possible), while ignoring the angle of the attack. There are some attacks that can negate Sway Back such as Shotgun Style's Barrage. (Imagine no exceptions).
Some long range styles like Hitman can also be a counter to Sway Back. (This won't matter when you know how much range Hitman has).
M1[]
(M1 speed and damage VARIES because of the passive).
M1s chain includes a barrage of punches from literally any angle. They deal decent damage and are able to cancel down healing, and cancel the amount of health that can be regenerated just like Slugger and deal boosted counter damage (to some extent). It does a little below damage against blocks. (Base. If it's bloodlust, it does decent damage against block. If it's ecstasy, it shreds it.)
The rush combo for Hawk style consists of a left shovel-hook thrown from an unconventional angle, a right straight followed by a right-handed uppercut to the midsection, then another right uppercut to the jaw. The combo then repeats until the user's stamina depletes or they cancel the combo.(Bloodlust and Ecstasy, in Base the combo is wide punches)
M2[]
Consists of two heavy punches, one is a straight right and another is a left uppercut, dealing good damage. They even give a small bonus in damage if it’s a counter, allowing you to deal decent damage if timed correctly. Funnily, the straight right actually reaches longer than the other heavy punch.
Hawk style's heavy attack varies depending on which side was previously thrown, and is either a right straight, or a left uppercut. Both have a very visible and long start-up times.
Ultimate: Pure Violence[]
By this point, it is no longer considered boxing. With sheer savagery, you swing five brutal punches to the opponent's head. To finish off your opponent, you go low and use your leg to add power to a ruthless right hand that caves in your opponent's face. (This ultimate deals about more than half of the opponent's HP, but it is not enough to knock an opponent with half HP)
Pros and cons[]
Pros[]
Cons[]
Overall thoughts or Strategies[]
Hawk is a good fighting style for extremely aggressive infighters or perfect dodgers. You may rely on dodging more than blocking due to its weak block. You also should watch out for any incoming heavy punches to perfect dodge.
Robloxloc777: Passive: You should always be in your opponents face, preventing the draining of the Meter, especially with Passive or Outboxer players.
abuse your funny range. Your range increases with the meter.
you are completely unstoppable with your goofy ahh hitman hitboxes and huge gyatt slugger damage when your mode is above Base
Swayback: if you thrown an m1 or m2 and you know your opponent loves to punish a whiff m1 or m2, then swayback to get a pd